voice comms
Moderators: Seahorse, SG Admins
voice comms
what voice comms are used for games nowerdays? i know Counterstink has it built in through the Halflife engine, but what about BF1942, MOH:AA, wolfie, q3a, Cossacks, shogun etc, is it all down to Roger Wilco?
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|It's prostitution jim but not as we know it.|
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|It's prostitution jim but not as we know it.|
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all i know about direct voice is that is was the "battlefield" voice comms product that was available a year back, anyway microsoft bought the guys that made it, with a view to bundle it in directX.
Good plan if you ask me, and the perfect tool to use with the new sidewinder voice comms thingy, wouldnt surprise me if it's the same people that have helped impliment voice comms over Xbox Live.
Good plan if you ask me, and the perfect tool to use with the new sidewinder voice comms thingy, wouldnt surprise me if it's the same people that have helped impliment voice comms over Xbox Live.
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|It's prostitution jim but not as we know it.|
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|It's prostitution jim but not as we know it.|
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DirectVoice isn't a util like say, Roger Wilco, it's a developer tool, like DirectPlay, it has to be implemented in game.
GameVoice is my voice comms of choice atm, GameVoice Share if you don't have the headset (it's basically MSN voice chat), does the job
GameVoice is my voice comms of choice atm, GameVoice Share if you don't have the headset (it's basically MSN voice chat), does the job
mid_gen - www.the-midfield.com
so do i, but my throat goes quite hoarse after a while and the girlfriend with the help of the neighbours and the local constabluary eventually have to sedate me.
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|It's prostitution jim but not as we know it.|
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|It's prostitution jim but not as we know it.|
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Obviously voice comms are not for LAN-age, where shouting rules supreme People can probably hear you better just shouting rather than shouting through a mic
mid_gen - www.the-midfield.com